Hero Heart
Spell Normal

Hero Heart

  • Archetype:
  • Elemental HERO

  • View:
  • 3500




Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.




 
 
AI Power Analysis
UtilityConfidence: Medium
38± 8/ 100
Power Score
Intrinsic 37
Deck 39

Hero Heart — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 37 · Deck: 39 · Meta: provisional
  • Primary role: Utility

Why it scores here

Hero Heart is a single-target Spell that halves one face-up Elemental HERO's ATK for the turn in exchange for a second attack in the Battle Phase, so its value is a conditional extra attack rather than a board or card-advantage engine. It needs a live HERO monster to do anything, which caps accessibility and resilience even though it is played in all 6 sampled decks. The high ATK and attack-count text earn no points on their own, and the absence of combo and guide evidence keeps the score moderate and the band wide.

Axis scores

Axis Score Evidence
Accessibility 40 Played in 6 of 6 sampled decks at 1 copy each, but it is a dead card without a face-up Elemental HERO and no searcher or starter route appears in the evidence (observed; deck count only, no combo starter data).
Combo & Conversion 40 Text gives one extra attack to one HERO at the cost of halving its ATK, which converts into modest damage pressure but no board creation (inferred from card text).
Resource Economy 25 Spends a card and halves an ATK with no draw, search, or recursion, so net card advantage is negative (verified from card text).
Effect & Interaction 5 No negation, removal, or disruption on the card (verified from card text).
Material Utility 5 A Spell card cannot be used as Fusion, Synchro, Xyz, or Link material, so it provides no material value (verified from card text and frame type).
Resilience & Flexibility 30 Depends on one face-up HERO staying on the field and has no backup line, so one interaction in response can fizzle it (inferred from card text).
Deck-Building Efficiency 70 Single copy, no garnet or lock, and splashable across HERO and Fusion shells, but it still occupies a main-deck slot (observed from deck copies, 1 per deck).

Calculation

Weight profile: Utility default (no clear role); no secondary role blend. Intrinsic ≈ 37, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Playable in every sampled Elemental HERO list at one copy with no restriction
  • Grants a second attack to a HERO monster without requiring a second card
  • Clean, unambiguous timing from the card text

Weaknesses

  • Dead without a face-up Elemental HERO on the field
  • Halves ATK, a real cost that gives no card advantage in return
  • No interaction or negation value

Counters / choke points

  • Monster removal or ATK-redirect effects that remove the target before resolution
  • Any interaction that negates the Spell in response

Best use

Utility: extra Battle Phase attack on a HERO monster. Decks: Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: halve ATK of one face-up Elemental HERO until end of turn, and it can attack twice in the Battle Phase; Spell card cannot be material; Single copy per deck across 6 decks
  • Observed: Appears in 6 of 6 sampled decks; Co-occurs at 100% with Necroshade and Oversoul; Heroic archetype present in 2 decks
  • Inferred: Needs a face-up Elemental HERO and so has no opening-hand value; Extra attack gives modest pressure rather than board creation; Presence in HERO decks reflects archetype fit more than power (guardrail 3)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Archetype label on 3 of 6 decks reads as no archetype, so archetype-home signal is thin











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